A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

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Continual Flame 5e. A flame which is equal or close in brightness to the torch and springs forth from an object which you can touch without restrictions. The effect doesn’t use oxygen and doesn’t create heat but the effect looks like as regular flame. The continual flame 5e spell is not quenched or smothered but it can be covered and also

The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched. Level: 2ndCasting Time: 1 ActionRange/Area: TouchComponents: V, S, M * Duration: Until Dispelled School: EvocationAttack/Save: NoneDamage/Effect: Creation De I was looking through the 2nd-level Cleric spells and came across Continual Flame.

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The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched. 2nd-level evocation. Casting Time: 1 action. Range: Touch. Components: V, S, M (ruby dust worth 50 gp, which the spell consumes). Duration: Until dispelled.

A continual flame can be covered or hidden but not smothered or quenched. Continual Flame (PHB page 227): A flame, equivalent in brightness to a torch, springs forth from an object that you touch.

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A flame which is equal or close in brightness to the torch and springs forth from an object which you can touch without restrictions. The effect doesn’t use oxygen and doesn’t create heat but the effect looks like as regular flame.

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The effect looks like a regular flame, but it creates no heat and doesn't use oxygen.

Continual flame 5e

Range: Self. Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration: Until dispelled. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
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Continual flame 5e

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You can find more information on this spell in: PHB.227 A searchable D&D 5e spell list, sorted by class and level.
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Dungeons and Dragons 5e, D&D - Save them to a spellbook or print them as spell cards, D & D-Spells Continual Flame (Open in new window) 2: Evocation:

A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level. Material Component 2010-07-25 · Continual Flame is an Evocation [Light] effect, so it counteracts and overpowers [Darkness] effects of equal or lower level.